version 1


Updates:

- Buttons now have a list of tilemaps to select from when setting up tile flipping, the list reflects what is found in the template scene
- Added more SFX to the game
- Buttons and receivers now use parent class in code (This has changed the layout of some of the elements in the hierarchy but otherwise should not effect level creation)
- Dialogue system now takes mouse click to proceed
- Dialogue system now dynamically changes art for who is speaking
- Resolution and fullscreen options added to options menu
- Credits for the game can now be accessed from the main menu
- The player can now turn in place (hold shift for keyboard or left trigger for gamepad while moving)
- Players now spawn at the start of the level on death but the scene does not reload (ie. it retains its state)

Bug fixes: -
[Fixed] Soundmanager now has a null reference error after the first sound is played and can potentially crash the game
- [Fixed] If one controller is plugged in and both players are set to use gamepad, they will both be controlled by the one controller

Know bugs:

- Buttons do not account for paired buttons when changing floor tiles (new)
- When attempting to move on ice against an object (eg. wall) ice sfx is played every update (new)
- If the game is closed in windowed mode it will reopen in windowed mode even if fullscreen is selected (new) 
- Stepping on a button after the level is completed that wasnt the final button to be activated will play the door sound again
- Pressure Plates don't function when player stands on them if they are holding a box (button sound still plays but does not activate door)
 - If a player is standing in front of a shooter when it is fired they are pushed to the side (Not currently an issue as this kills the player (reloads the scene) in the current build)
- Game does not display properly on non-16:9 screens

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